This is good because it allows for things like double glaive beam. That is what's going on here. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. as for combos, whatever costs little energy and lets you break shields and deal damage. Unlocking Layout C For The Stealth CruiserFTL: Faster Than Light - How to Reach the Flagship and Win. Nice if you have a pre-igniter, but everything's nice then. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. XD find, 3 glaives and a burst laser III You can only power 2 of those. Admit it, you cheered. 12 votes, 11 comments. You should usually use them in conjuncture with some laser, missile or bomb weapons. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. ago. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. . FTL: Faster Than Light. I thought this event was always good, usually getting the Healing Burst weapon or scrap, until I read that it could actually kill your crew. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. Warp 1-2 guys to take out the enemy and the system, then warp back. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. The pike and mini beams aren't as good of a find, and shouldn't be purchased. #10. (shield ignore) - Halberd Beam (3 Energie) -> you can hit 3-4 systems at once. Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. #8. Pilot keeps getting mind controlled? Hack their mind control and turn the tables. 2s, 10. Of course, like anything in FTL it is depending upon the situation. Crystal Burst I. Even a level 1 missile will buttress your Glaive Beam significantly. g. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. On lower difficulties, he. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. eventually,) but wow, that. Now like any other joke it's just something to click past after the first time. Reply More posts you may like. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. In late game, the 3 weapon slots you have are no problem. Lasers are general-purpose energy weapons. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. Definitely check the guides linked by the commenters so far. There is a trick/exploit where if you power down hacking mid flight, just as the drone fires, then power back up, the drone will miss. Strat, start with just ion targeted on shields, chill. 3. - Glaive Beam - too much of a power-hogger. Beam 1 drones cannot drag across the “long side” of a room (their beam is shorter than 1 tile), but Beam 2 drones can. eventually,) but wow, that. ) Double Glaive is fun if you can make it work. Reg. Quests are started in some of these events. 8 Artillery Beam 3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. There is also a teleporter stationed on the ship at this point. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. If you are interested, you can find everything in the spreadsheet below, together with the stats. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. Advertisement Coins. So can the shipboard ones in anti-personnel and system repair, especially since those drone parts are reusable. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second and third sectors! In fact, I found. 74K subscribers in the ftlgame community. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. They also won't shoot an unpowered drone. It's OP as hell. Flak I. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. append. Make sure you hit the shield room first and try to make the. Beams NEVER MISS. All others will be defeated by a single layer of shields. " 1. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. 1. The Glaive Beam takes so long to charge that even if you hold off on Cloaking until the enemy fires with Cloak 3, it may not be ready to fire before your Cloak runs out. FTL: Faster Than Light. General strategy. The transverse emittance of ultra-relativistic high-brightness electron beams, normally generated in photo-injectors, may be degraded by emission of coherent. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. ago. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. Aiming beams takes like 4 times as many tries to get an optimal swipe. Take for example the Glaive beam, which does 3 damage per room. The enemies simply power as many weapons. FTL came out ten FUCKING YEARS AGO. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. No matter when I put up my lvl 2 cloaking, the enemy mini beam just goes off before the Glaive beam does and usually hits both the cloaking and…If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. Sectors are determined randomly, but there is a 48% chance for a sector to be. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the engines instead of the 4th shield. The engines must have power for the FTL to engage. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. Drones are mildly useful on offense. When you do it, its a necessary action to ensure the survival of the Federation. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. Z X Z Z X Z X zs z 1 x s x 1 reference path bunch trajectory Figure 4: Typical projected bunch trajectory together with the prede ned reference path for the -magnet. Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. You should usually use them in conjuncture with some laser, missile or bomb weapons. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Reward!Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. xthorgoldx • 11 yr. 3. Cost. A Halberd beam or Glaive beam will help here as well. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Valheim Genshin. During an active cloak: Evasion of the ship is increased by 60%. It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2: - Glaive Beam - too much of a power-hogger. Posts: 24. 9K views 2 years ago. If OP needed to make the glaive work (and with this loadout), the flak was better. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. beam line. . Best I've got so far is tele into 4 room (ideally weapons) and MC first responder, then bomb the medbay, send over 2 more. You can then immediately repower it while the defence drone is on cooldown between shots. Charge as many weapons as you can. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. I now always play with captains edition and infinite loot add on with fleet disabled and once I got two optimized burst laser 3s ( optimized means they take. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. The Flak 4, which fires 8 projectiles. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. 10. The reason I use a beam weapon is because IT NEVER MISSES. 3. Obviously that could do massive damage, and took out some ships with one shot alone. No drones, no missles, just timing Glaive after the three basic shots. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Beams Beam weapons never miss a target, however they are stopped by shields. Enemy AI will retreat to med-bay when hurt unless medbay is destroyed. ago. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. FTL Sectors Alignment Chart — Danger vs. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. Weapon tier list. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Categories. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. The Glaive Beam definitely falls into the "awesome but impractical" category. -25% cooldown. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. VICTORY IN HARD MODE. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Defense drones, cloaking, defensive hacking and high shields and engines. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. All other beam weapons are ineffective against any shields. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. FTL: Faster Than Light (2012) PC, iOS. It's tricky to explain exactly why. eventually,) but wow, that. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. comments sorted by Best Top New Controversial Q&A Add a Comment351 votes, 51 comments. Holoshideim's. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. Beams are unique in several ways. . This ship is just like gambling every time you battle. This guide aims to show players of any skill level how to get this cruiser up and running. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. Use hacking 3 to drop shields and mind control to distract pilot. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. I'm turning Big Iron into an FTL song and comic! We are halfway through. eventually,) but wow, that. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. ftl bones file. FTL: Faster Than Light. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. LocalSlasher. Anyways, my glaive beam has not his this ship a. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. Each level of a shield absorbs one level of power of a beam weapon. 8m long, doors open to 109cm wide, and the glaive beam is 5. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Most of the strategy to beat the flagship occurs in the first 7 sectors: maximize your scrap collection and spend wisely to build an awesome ship. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. Might be compatible for multiplayer. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. FTL: Faster Than Light. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. 5 seconds to charge weapons. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. Disable enemy med-bay, and keep it down. Burst 3 is a good weapon, It's just that Burst 2 is pretty much better in almost every way. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Glaive can always do 12 damage/25 seconds. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. FTL: Faster Than Light. Glaive Beam. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. Ion mk2, anti-bio beam, fire beam, fire bomb. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. 28 votes, 27 comments. r/ftlgame A chip A close button A chip A close buttonThere are a lot of different types of weapons in the game. 253 votes, 14 comments. #7. The ipad version is great for a touchscreen port, but a lot of the micro and more advanced play is not very good. My greatest creation, double glaive beam with with the weapon preingitor. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. eventually,) but wow, that. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Setting everything to just fire works great for Flak and Ion Blast II, but not for. Beams do damage when they enter rooms. It makes the burst III and glaive beam much more usable. The Burst laser 4, shooting a barrage of 8 laser projectiles. With unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Eculc • 8 yr. CryptoFTL: Faster Than Light. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. . It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2:FTL: Faster Than Light. If this is your first time seeing these tier lists, I would recommend visiting the original tier list first here: *OLD* FTL Ship Tier List v1. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. . SO after i figure that out ill do as you said. I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Vbeam is a non-invasive laser treatment that uses a pulsing beam of light to target and reduce redness, rosacea, acne scars, and other skin concerns. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. Charge Ion: The best Ion-weapon in the game. The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. Part 1. Showing 1 - 10 of 10 comments. subscribers . in sector 7 i scouted. . Will probably work with Glaive due to Glaive having 3 damage. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. Even the Defense Drone I goes a long way to keep missiles off your tail. This one runthrough I got a Glaive Beam, and two Flak 1's. . However, skilled players know that this is not entirely the case. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. FTL: Faster Than Light. 160 scrap and four power for a crappy version of a glaive beam is just not worth it. The only way I've heard of the actually speed up the game at all is to use something like CheatEwngine - though I don't know what you'd actually modify offhand (beyond perhaps Oxygen levels/etc. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. With 10 ships available in FTL and each having various sub layouts. Artillery and Glaive above Mini beam is a joke lmao. 534 posts Page 31 of 54. Business, Economics, and Finance. Fuck em. r/ftlgame A chip A close button A chip A close buttonThere are a lot of different types of weapons in the game. A page for describing Awesome: FTL: Faster Than Light. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Charge Ion. With 2 shields active, it will do 1 damage per room, because 3-2=1. Given the slot-limited design of the. At 200 hours played, a set of tips for you to thrive in FTL! I just hit 200 hours played (combined over three computers) in FTL. Discussions Rules and GuidelinesTwinge • 9 yr. It may have the same length as the halberd beam and deal three damage. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. The one exception in amazing tier would be the pike beam, and that's because it's fairly easy to get something to break through shields, and the trade-off is immense. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Glaive does yet more, at a price. 2. 9. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. 2. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. Lexar_ (Topic Creator) 9 years ago #11. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Federation A and B are typically overrated on ship tier lists in my opinion. there is two weapons and a giant asteroid coming toward you. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. Gained 23 missiles and 5 drone parts from start. Edit. Beams are the only. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Glaive Beam with level 0 manned bonus takes 22. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. The Stealth B Glaive Beam may not be fast enough. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Why? Because the combined energy requirements along with the heavily increasing reload times simply cripples these weapons somewhat horribly. Reply-Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. Hull Laser hits systemless rooms for 2 damage per shot. 0 coins. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. Can be safely uninstalled. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. In phase three be defensive, have a big. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. ftl bones file. Don't sell long-range scanners until late in the game. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. The Tsukiyari Beam, which ramps up by 1. Against high dodge rate opponents, more shots simply means more chances to hit. Reward! r/ftlgame. Say you've for four bars in weapons a glaive beam and a flak 2. Like any projectile weapon, lasers can miss. 73K subscribers in the ftlgame community. . The glaive beam should always hit at least 3 rooms. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. . I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. i won each fight with smothering my enemies. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. . Even the Defense Drone I goes a long way to keep missiles off your tail. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. Award. There are mathematical solutions to problems like this. 5 seconds to charge. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. Edit : BL2 is the favorite, more precise, pair well with other weapons, can't be shot down by defense drone. Getting punished by the enemy's Glaive Beam? Hack Weapons right before it fires. In phase three be defensive, have a big. #10. But a glaive beam with two burst laser mark II's, more effective for the same charge. Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. 2 Damage to rooms with Systems. Lasers are general-purpose energy weapons. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Stage 1: hack shields, have both beams powered up, and 1 shot it. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. And the Glaive integrates far better with the rest of the game. Ah, now I see the cause for confusion. Too many times have I cloaked yet the enemies missiles still hit me. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. I think it's because the Artillery Beam, as awesome as it is, simply isn't as strong for your early game as a starting Artemis missile. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields.